Standard 1:
Creativity and Innovation – Students demonstrate creative
thinking, construct knowledge, and develop innovative products and processes
using technology.
Grades:
K–2
Benchmarks:
1.
Apply existing knowledge to generate new ideas,
products or processes.
·
Grades K-2:
Use teacher created or directed
technology to create, illustrate and represent ideas, stories or processes in a
curriculum area.
2.
Create original works as a means of personal or
group expression.
·
Grades K-2:
Use teacher provided or
directed technology, and work independently or cooperatively in a group, to
create original projects that express a thought, idea or story.
3.
Use models or simulations to explore complex
systems or issues.
·
Grades K-2:
Use teacher provided technology
to explore, describe and illustrate content related concepts, systems or issues.
4.
Identify trends and forecast possibilities.
·
Grades K-2:
Use teacher provided technology
to research, collect data, identify trends, make predictions and draw
conclusions. (ie: life cycles of plants, life cycles of animals etc.)
Standard 1:
Creativity and Innovation – Students demonstrate creative
thinking, construct knowledge, and develop innovative products and processes
using technology.
Grades:
3-6
Benchmarks:
1.
Apply existing knowledge to generate new ideas,
products or processes.
·
Grades 3-6:
Use technology, with teacher
guidance, to research, create and illustrate a project for a specific area of
the curriculum being studied in the classroom.
2.
Create original works as a means of personal or
group expression.
·
Grades 3-6:
Use technology, with teacher
guidance, to create an original project, slideshow, or video as an individual or
as a collaborative process in a group.
3.
Use models or simulations to explore complex
systems or issues.
·
Grades 3-6:
Describe and illustrate a
content related concept or process using a model, simulation or concept mapping
software, with teacher guidance.
4.
Identify trends and forecast possibilities.
·
Grades 3-6:
Gather data, examine patterns,
and process information using technology and resources, with guidance from the
teacher.
Standard 1:
Creativity and Innovation – Students demonstrate creative
thinking, construct knowledge, and develop innovative products and processes
using technology.
Grades:
7-8
Benchmarks:
1.
Apply existing knowledge to generate new ideas,
products or processes.
·
Grades 7-8:
Use a technology tool to
research, create and illustrate a project for a specific area of the curriculum
being studied in the classroom.
2.
Create original works as a means of personal or
group expression.
·
Grades 7-8:
Use a technology tool to create
an original project, slideshow, or video as an individual or as a collaborative
process in a group.
3.
Use models or simulations to explore complex
systems or issues.
·
Grades 7-8:
Describe and illustrate a
content related concept or process using a model, simulation or concept mapping
software.
4.
Identify trends and forecast possibilities.
·
Grades 7-8:
Gather data, examine patterns,
and process information using available technology and resources.
Standard 1:
Creativity and Innovation – Students demonstrate creative
thinking, construct knowledge, and develop innovative products and processes
using technology.
Grades:
9-12
Benchmarks:
1.
Apply existing knowledge to generate new ideas,
products or processes.
·
Grades 9-12:
Use a variety of technology to
research, create, and illustrate projects for specific areas of the curriculum.
2.
Create original works as a means of personal or
group expression.
·
Grades 9-12:
Use a variety technology to
create original projects, slideshows, or videos as an individual or as a
collaborative process in a group.
3.
Use models or simulations to explore complex
systems or issues.
·
Grades 9-12:
Describe and illustrate content
related concepts or processes using models, simulations or concept mapping
software.
4.
Identify trends and forecast possibilities.
·
Grades 9-12:
Gather data, examine patterns,
then process and apply information for decision making using available
technology and resources.